I Report Supercell Games Unfair & Pay-to-Win Player Policies
I am reporting a severe decline in the quality and fairness of Supercell's games and their overall policies, which have completely shifted away from being player-focused. The gameplay experience, balance, and matchmaking systems are deteriorating daily. It's clear that the core of your games is no longer based on fictional strategy but on a real-money strategy. Progress for free-to-play players has become nearly impossible.
The matchmaking system is unfair, the in-game economy is unjust, and the reward systems are designed with a psychological intent to force players into spending. For a company of Supercell's size, the consistent failure to address these glaring issues over years appears to be a deliberate choice.
Player loyalty has plummeted to zero. Feedback is ignored, and game balance changes are either too late or meaningless. You have chosen a design philosophy driven by a "just make them spend" mentality, and this is now poisoning the player experience. It is evident that your priority has become balancing your coffers, not the game itself, despite having such high-quality developers. I urge Supercell to reconsider these detrimental policies and prioritize player experience and fairness.





